

There were elements of pop-in present and it wasn’t necessarily the prettiest game out there in this genre. There are a number of buildings, trench based areas and many intense looking areas. When it comes to the visuals this is fairly gritty, and decently detailed.

This attention to detail was definitely appreciated. The weapons do seem fairly authentic, as are the uniforms of the various soldiers. You can however edit these types of sensitivity options which is nice to have. I did find the movement slightly sluggish and the close aiming to be a tad awkward. A final note is that private matches are an option for setting up games. It was neat how some routes could get cut off creating a large scale retreat, and it was just a rather wild time quite honestly. It was neat to fit into a squad, and fight along various fronts in order to push forwards. I generally liked the experience of battling online in this one. They’re obviously not at the level of a regular player, but it’s good to have for this type of game. With the multiplayer, they do also have bot support so that you’ll always be able to compete against others which is a nice touch. I will note that the other modes include deathmatch and one based on rifle combat. This is a forty player battle scenario where you’re aiming to take over portions of the map while fending off the loss of positions you already have a handle on. This is split across a few modes, with the core sector based one seemingly being the only option that carries players. This is a multiplayer focused experience where players battle in authentic skirmishes across the Eastern Front of World War I. Tannenberg Review "Across the Front" Multiplayer Augat 3:15am
